In this 50 minute session we will explore in depth Smoke for Mac's amazing Action module. See how to import geometry cache such as NCloth(?) and Reactor from Maya and 3dsMax through FBX and make various versions without going back to the 3D department. Learn how monoscopic images can be transformed into convincing stereoscopy and how 3dsMax and Maya can help Smoke be the one stop shop for all your finishing requirements.

VFX and Editing Specialist, Autodesk Australia
Rob began in television as a film editor although he qualified in graphic design. With over 30 years experience in the industry using flatbeds, linear suites, Avid and the last 15 using Autodesk Flame and Smoke Systems, he has seen the evolution of Editing and Finishing develop into a fine art. "Flame and Smoke are the ultimate creative tool for me. My skills as an editor and designer are seamlessly combined in Smoke giving me control over a spot like nothing else does."
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